Huge change to balance.


For the next update I will be completely revamping the balance throughout all core gameplay aspects of the game, This includes :

  • Zombie health scaling
  • Zombie speed scaling
  • Weapon damage scaling
  • Upgraded weapon damage scaling
  • Tweaking all weapons rates of fire to make them more dynamic and unique
  • Increasing zombie attack range
  • Increasing zombie spawn increase per round and max zombies allowed alive per round
  • Adding a random timer so zombies don't spawn as soon as another dies
  • Tuning base zombie walk speed
  • Tuning base zombie health

TLDR : Alot of stuff is changing and it makes the gameplay feel more adrenaline inducing.

Example being the weapon damage. The Kriss used to do 35 damage but now with the updated scaling it now does 45, Upgraded variant does 3x that. Zombie base health changed from 50 to 100. And every round up until round 7 they gain 85 health after that their base health value gets multiplied by 1.1 subtracting their health and adding that onto the health value

Get Project DEShot Zombie survival game - NEW UPDATE

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